Designing Quizzes and Tests: Making Learning Stick – Curriculum Guide

Quizzes and tests aren't just a way to grade people. They're a way to make learning stick and lead to action. This guide explains how to think about what quizzes and tests are for and where to put them.


How quizzes and tests differ

In Manabu2, quizzes and tests are used like this:

Quiz Test
Purpose Check understanding on the spot Confirm that learners have reached a set level
Where it goes In the middle of learning (set on each lesson) At a milestone (set on a learning path)

Design quizzes so learners can get things wrong

The point of a quiz is not to get learners to the right answer. Its main job is to show them where their understanding falls short.

That makes these qualities important:

Not too hard

Answer choices that aren't overly confusing

Answerable from what the lesson taught


When to place a quiz

A quiz works best right after the lesson content.

  • A quick check quiz after explaining a term
  • A step check after explaining a task

For tests, define the standard rather than just pass or fail

What matters most in test design is being clear about what a learner needs to show to pass. A test checks standards like these:

Design around the standard learners must reach rather than the score itself.


How many questions, and how hard

More test questions isn't necessarily better.

Focus on what really matters

Easy to answer if you've understood

Keeping these two points in mind gives you a test that doesn't cause needless stress.


Common mistakes


Checklist for quiz and test design

Keep these in mind and your quizzes and tests will work as part of the learning itself.


What to read next

The next guide explains how to connect everything into one learning journey.


Support Desk
Support Desk
Dedicated to helping you get up and running — every day.
Category
/curriculum
Tags
Quiz design,Test design,LMS assessment,Learning retention,Corporate training tests,Manabu2 help
Related articles

Tip

Browse other help articles by category or tag.