When you design learning in Manabu2, it pays to understand why the structure looks the way it does, and what job each part does, before you learn the buttons. With that in place, your designs come together naturally. This guide gives curriculum managers the big picture of how learning is structured.
- Learning is organized as a hierarchy: path → course → section → lesson. Quizzes belong to lessons, and tests belong to paths.
- Each level has a clear role, so it's important to understand what you manage where
- Design thinking comes first; the clicks come second
The big picture
Learning in Manabu2 is built from the following levels.
Path
├ Test
└ Course
└ Section
└ Lesson
└ Quiz
Each level has a clear role, and knowing what you manage at which level is the key to a sound design.
What each level does
Path
A learning route that brings several courses together. It's where you decide what order people learn in, and how far they go.
- Onboarding for new hires
- Step-by-step AI learning: basics → applied → hands-on
- Required training for a specific department
Course
A unit of learning built around a single theme. It represents one body of knowledge, and learners work through their learning course by course.
- Generative AI basics
- Company security policy
- Project management fundamentals
Section
A divider that organizes a course further. Even in a course packed with information, breaking it into stages helps learners take it in.
- Basics
- Applied
- Hands-on
Lesson
The smallest unit learners actually open and study. Aim for one lesson = one learning point.
- Video
- Text
- Downloadable materials
Quizzes and tests
These are how you check that learners have understood the material. Quizzes are attached to lessons, and tests are attached to paths. You can use them like this:
- A quick understanding check right after a lesson (quiz)
- A wrap-up quiz in the last lesson of a course
- A final assessment covering the whole path (test)
How to approach design
For a curriculum manager, design thinking matters more than knowing the clicks. Get clear on these three things first, then build your paths, courses and lessons around them.
- What knowledge you want to deliver, and in what order
- Where you'll check understanding
- Who needs to learn it, and how far they need to go
What to read next
The next guides walk through more concrete design examples.